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Boeing 737 Takeoff From Glasgow Airport

Sunday, August 7th, 2011

FSX: Boeing 737 Takeoff From Glasgow Airport

Computers Specs:
Intel Core i5 760 @ 3.8Ghz
Radeon HD5850 1Gb
4Gb Corsair 1600Mhz DDR3
MSI P55-GD65
Corsair A70 CPU Cooler
Corsair HX 750w Power Supply
Samsung Spinpoint F3 1Tb Hard Drive
LG DVD Burner
Coolermaster HAF 932 Advanced Case
Windows 7 Home Premium 64 Bit

Rig Setup:
“32″ 1080p Monitor
Microsoft Sidewinder Joystick
Xbox 360 Controller For Windows
Razer Gaming Mouse
logitech G510 Gaming Keyboard
Logitech X 140 Speakers

FSX Description:
Flight Simulator X marks the tenth version of the popular line of flight simulators. It was officially released to the US market on October 17, 2006 for the use in FlyAero Virtual (http://www.flyaerova.com). According to Microsoft’s Web site for the game, a standard edition features everything from navaids to GPS and airways. It also includes 18 planes, 28 detailed cities, and over 24,000 airports with a deluxe version featuring 24 aircraft, and 38 cities.
Flight Simulator X was officially unveiled at the 2006 International Consumer Electronics Show (CES) as a gaming showcase for Microsoft Windows Vista and is now also compatible with Windows 7 and used in FlyAero Virtual. Microsoft released screenshots as well as a list of frequently asked questions as a press release on Microsoft Flight Simulator Insider, and numerous flight simulator communities. This also included mission-based gameplay with mission specific aircraft as well as an upgraded rendering engine capable of increased detail. Following the Electronic Entertainment Expo (E3) in May 2006, Microsoft published new screenshots, videos and an official trailer. The overall reaction by the community was quite positive, and the graphical quality of the simulator has greatly increased.

Flight Simulator X was released in three editions: Standard, Deluxe, and later Gold. The Deluxe Edition incorporates additional features, including an on-disc software development kit (SDK), three airplanes with the Garmin G1000 Flightdeck, and the ability for the player to act as Air Traffic Control (ATC) for other online users with a radar screen.[dead link]
The Deluxe Edition features 24 aircraft compared to 18 in the Standard Edition; 45 high-detail airports compared to 40; 38 high-detail cities compared to 28; and 51 structured missions compared to more than 30.
The new features in Flight Simulator X include:
Improved graphics including enhanced texture resolution, new Earth model facilitating polar flights, true road data, region-specific textures, minimal 3D animals, star constellations, etc. Also, the scenery textures now line up with the automatically generated (Autogen) buildings. Maximum rendering-engine-supported scenery resolution of 7 cm/pixel (not available with default scenery).
Airports now have jetways that move to the aircraft by the key combination Ctrl + J. (happens for AI aircraft automatically) Airport vehicles also drive around the airport to the player’s aircraft and AI aircraft. (Baggage cars, pushtrucks, fuel trucks, etc.)
The built-in GPS support has been upgraded to include Garmin G1000 integrated glass cockpit, (select aircraft in the Deluxe version only).
Improved ATC featuring certain non-FAA procedures where appropriate (for example, altimeter/QNH scale in metric units) and numerous minor updates such as an improved progressive-taxi feature.
Improved and new default aircraft including, for example, an Airbus A321. Default aircraft systems modeling is rather extensively improved, featuring, for example, APU, fire protection, passenger advisory sign switches etc.
Improved weather system, including better visibility modeling.

Tower Controller, a feature in the Deluxe version allowing users to simulate local control at many airports worldwide during multiplayer gaming.
Revamped sound system with support for 5.1 surround sound.
In Flight Simulator X, the developers have decided to liven the game play, and along with Free Flight mode, introduced more than 50 different missions.[10]
Proprietary SimConnectAPI to allow FSUIPC-like access to Flight Simulator functions and variables.[11]
Mission engine allowing creation of dynamic missions with developer control of many simulation variables, sound file playback, AI aircraft traffic etc. in relation to what the user is doing — essentially an evolution over the APL and ABL adventure programming languages featured in previous versions of the software. Dozens of missions ship with the product.

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